System Template: Exalted 2E

Die Type
d10

Attribute Ratings

 * Base: 1
 * Low: 2
 * Standard: 3
 * High: 4
 * Very High: 5
 * Legendary: 6+

Attribute Damage
Reduce the damaged attribute by 1 dot. If an attribute is damaged to 0, all rolls using it automatically fail and all unrolled defenses involving it are set to 0.

Attribute Healing
Restore 1 dot to the healed attribute.

Special Note
If a [unit/organization/other] has a trait indicating its number of members, use the same rating as Magnitude.

Skill Ratings

 * Base: 0
 * Low: 1
 * Standard: 2
 * High: 3
 * Very High: 4
 * Legendary: 5+

Difficulty

 * Very Easy: Difficulty 1
 * Easy: Difficulty 2
 * Standard: Difficulty 3
 * Hard: Difficulty 5
 * Very Hard: Difficulty 7
 * Legendary: Difficulty 10

Bonus Edit

 * Mild: +1
 * Moderate: +2
 * Major: +3
 * Critical: +5

Penalty Edit

 * Mild: -1
 * Moderate: -2
 * Major: -3
 * Critical: -5

Defense Values
Instead of using a contested roll, many actions in the systems presented are rolled against a special DV. Like other DV scores, this is (Attribute+Ability)÷2. DV formulas are listed below.

Speeds
In the default Exalted system, some actions are faster than others. The system operates on [long/combat/dramatic] ticks, and the speed and DV penalties of actions are listed.

For purposes of this system, a "dramatic tick" takes about one week.